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Tower Defense

A personal unnamed project, it has evolved with me on my journey to become familiar with Unity's features. The goal was to create an engaging game with minimal assets, to challenge myself and see what is possible with just a game engine, some UI assets and code.

The player controls a limitless armada of angled shapes and tries to defend various portals against an onslaught of spheres. These all have various properties and abilities, costs, cooldowns etc. The player also has powers at their disposal, which are on a fixed cooldown.

The game so far includes 10 levels and is currently work in progress.

I have prepared some snapshots of the current look of the game. In the slideshow underneath are progress shots from the previous 3 versions to showcase the journey and progress I've made so far.

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