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Overloaded

Global Game Jam 2021 submission, built around the theme of "Lost and Found".

The game plays with the concept of stress and sensory overload, prompting the player to avoid strangers and sources of loud noise in the hallway all while trying to find their friend.

Working in a team of three, I was entrusted with code, UI design, asset implementation and animation, as well as game design alongside my team.

My personal ambition here was to create a full game in less than 48 hours, meaning it needed to have a way to lose, a way to win and a system that can be further developed and played with.

The game can be viewed here on GGJ's page!

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